Hello. I'm very new to Mudbox.
I'm wondering if there is a way to sculpt hi-res model as keeping itself tileable (based on the UV) in 2 ways and 4 ways.
Here is what I want to do.
I want to sculpt hi-res model for normal map based on the 2-way-tiling color map (i.e. rock texture). The starting mesh is simply a square plane with UV laied out 0-1 space. I want my brush strokes to be mirrored on the other side of the plane. so that the scrupted hi-res model is tiling and the normap map generated will be tileable as well.
Thank you.
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Sculpt with tiling 2 ways and 4 ways
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